
Once it gets to the debugging stage, though, we always get questions like, “Is this how it’s supposed to be?” And, sometimes we end up with a situation where don’t know whether it’s supposed to work like that either. Even without documentation, we do the best we can and get started on making the game. MO: There was just a real lack of documentation from the development of the original game. RPGamer: What was one the biggest challenges with remastering Legend of Mana? From the vividness of the colors, to the movement of the background, I believe we were able to create a realm in which the way some of the finer parts breathed and the playful elements really came to life. MO: Because the visuals stood out, I tried to be careful not to destroy that unique atmosphere. RPGamer: What was integral in retaining the essence of Mana for the recent remakes and remasters? I feel it’s rare for a remaster to go as far as to revise the background music, but I’m sure she held onto that feeling for 22 years, and so I told her “we’ll do what we can.” So, my main goal was to get these to the best quality so that they meet Ms. MO: Originally, the composer Yoko Shimomura mentioned she had some unfinished thoughts on the music in the original, so her requests were primarily to rerecord the instruments. RPGamer: What was the main goal or desire when rearranging the OST for Legend of Mana? As for the remastered version, although we needed to fix some bugs, we didn’t really make any changes out of respect for the original.

#LIL CACTUS LEGEND OF MANA SERIES#
Masaru Oyamada, Mana Series Producer: At the very last minute and also when the development of the master build was falling behind schedule, the team needed to create content for the PocketStation (a system that was available at the time) - or so I’ve been told by the Koichi Ishii, the Mana series creator. RPGamer: What was the inspiration for the Ring Ring Land mini-game and did you make any changes when bringing it into the remaster? RPGamer was given the opportunity to put some questions to the Mana series producer Masaru Oyamada about the creation of the remaster, as well as some of the history and future ideas for the series.

Square Enix released its remaster of Legend of Mana just a few weeks ago on PC, PlayStation 4, and Nintendo Switch.
